SKYJO scorekeeper

Track classic SKYJO raw scores, finisher doubling and totals to 100. Correct earlier rounds without doubling twice, then export or resume the saved score sheet.

About the game and this companion

Classic SKYJO uses a grid of twelve cards per player. After the final turns, remove matching vertical triplets and total each remaining grid before recording the round.

How scoring works

Enter raw scores after column removal and choose the player who ended the round. Double that player’s positive raw score if anyone else is equal or lower. Never double a zero or negative total. After a round takes anyone to at least 100, the lowest cumulative total wins.

Worked example

Raw scores 10, 24 and 10, with player 1 finishing, become recorded scores 20, 24 and 10. A raw −2 stays −2 even if another player has −3.

Scope and limits

Original SKYJO, not Action or Junior. Enter each raw score before the finisher penalty; the tool applies that penalty once. It does not track hidden cards or remove columns for you. Tied lowest match totals are displayed as tied winners.

Names and saved hands stay in this browser’s storage on this device. Storage can be cleared or unavailable; download a JSON backup to keep a portable record. Import only a backup from this same tool. Unsaved hand edits disable exports until you save or cancel. No account or remote table is required.

Rule reference: Magilano original rules · English pages 4–5.

Independent companion, not an official game product. Game names and trademarks belong to their respective owners. No publisher card or board artwork is included.

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